
Gavin Yeo
Game Designer/Developer
About
Name Gavin Yeo Wei Ming
Date of Birth 13th June 1989
About Design Director at EA on the best-selling, award-winning AAA series: Battlefield, with extensive experience in making games professionally. I contribute to and excel in crafting engaging player experiences through my all-rounded game design & leadership expertise gained from starting, working on, shipping & servicing AAA video games & features (some new IPs) of various genres and on major platforms, including in lead, principal & directorial capacities, at various studios of EA, Ubisoft, Unity, and other established companies. View resume for more info.
Specialties
Design: All-rounded design skills, including AAA Core/Side Loops & Flows, Mechanics/Systems,
Open World, Narrative, Single/Multiplayer, Level, AI, UI/UX, Progression, Economy, Monetization
Social: Leadership, Teamwork, Team / Line Management, Communication, Presentation & Public Speaking
Game Engines: Unity, Unreal Engine, Proprietary / Custom Made Engines (e.g. Anvil, Frostbite)
Tools: MS Office, Google & Adobe Suite, Maya, 3DS Max, Audacity, Visio, Miro, Confluence, JIRA
Programming: C, C++, C#, Python, JavaScript
Verbal/Written: English, Intermediate Mandarin, Intermediate French, Basic Cantonese
Achievements
Education: VALEDICTORIAN of Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology, Singapore, Magna Cum Laude (with great honours).
Awards:
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The games I’ve worked on: Need for Speed: Unbound (as Lead Designer at EA) and Battlefield 6 (as Associate Game Design Director at EA) have won numerous awards on prestigious platforms such as The Game Awards, PC Gamer, PlayStation Awards, Digital Foundry and Hardcore Gamer.
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FINALIST at Independent Games Festival, GDC China, 2013 (Descension, Depths of De'mae)
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FINALIST at Independent Games Festival, GDC China, 2009 (Marionettes)
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GOLD AWARD in Interactive Media (Games Category) at Crowbar Awards, 2009 (Marionettes)

