About Me
I'm currently a Design Director at EA on the best-selling, award-winning AAA series:
Battlefield, with extensive experience in making games professionally.
Design Director @ EA

June 2025 - Now
Design Director at EA, Criterion Games in England, United Kingdom
Associate Game Design Director @ EA

May 2023 - Now
(Lead Designer from January 2022 - May 2023)
Associate Game Design Director at EA, Criterion Games in England, United Kingdom
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October 2023 onwards: Providing and executing design direction in Battlefield’s multi time zone
Meta & Engagement team and ensuring quality of the player experience with them -
Establishing and driving the team’s design structure and processes
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Leading and growing the Criterion design craft with the studio's creative heads by
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Establishing and championing Learning & Development frameworks, career growth standards, coaching
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Driving design craft syncs, support and sharing across multiple projects for the entire design team
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BATTLEFIELD
NEED FOR SPEED
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May 2023 onwards: Functioned as Engagement Design Director, directing progression, self-expression, online, meta, player flow and Live Service features for the franchise: both for the next NFS and NFS Unbound
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Continued to provide direction and feedback for franchise’s Campaign
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Supported on leading the Criterion design team and design-production / management matters
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January 2022 - May 2023: Directed a multi-disciplinary team to design, drive & deliver the quality of the franchise’s Campaign & Narrative experience
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Provided direction & feedback for crafting the designs, and line managed designers as well
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Steered team’s execution of the experience, influenced features & experiences of other teams
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Collaborated with other leads, producers, and directors in the PLAY Vertical to
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Drive gameplay experience quality for the game’s Campaign, Narrative & Events
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Under tight time and budget constraints, all the way pass finalling phase
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Led team to deliver all Dynamic Events and Temptations’ original experiences
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From conception to shipping
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Supported narrative features and events
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Up till end of 2022: Serviced & improved Campaign & Dynamic Events related features
Click on images for videos

Principal Game Designer @ EA
May 2021 - January 2022

Principal Game Designer at EA, Codemasters Cheshire in England, United Kingdom
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Led feature teams and line managed the racing design team
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Led the racing design team for the game's Live Service Plan to
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Provide design and content for Vehicles, AI and Events.
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Click on image for video
New AAA Racing Game IP @ EA, Codemasters (Undisclosed)

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Conceptualized overall game loops, flows, feature charts, concept briefs for new AAA project
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Set up requirements and structures for design documentation and design team staffing
Senior Game Designer @ Ubisoft
October 2014 - May 2021

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April 2018 onwards: Led multi-disciplinary World Systems Team of ~12 members, giving direction & feedback
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Owner for overall design & quality of all game design related topics in the World Team
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Planned team’s objectives with direction from Directors and Point of Contact for team’s topics
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Line managed designers less senior to myself
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October 2014 - April 2018: Designed since the project’s conceptualization phase
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Designed Core Gameplay and Activities
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Hands-on implementation and influence for many design topics in the game
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